10/13/2023 0 Comments 3d object converter 6.50![]() ![]() ![]() You are right in that updating a raw rotation matrix through incremental rotations will result in the matrix no longer being a pure rotation matrix. There is a relatively straightforward way to convert an angle and a 3d vector representing the axis being rotated around into a rotation matrix. ![]() The two options give slightly different user interactions, which each have their pluses and minuses. It is probably most intuitive to rotate the object around the axis perpendicular to the current drag direction, either incrementally with each mouse motion, or relative to the drag start position.
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